The sphere remains for the spell’s duration. 5 total on a success. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. Druids of the Circle of Tides commune with the spirits of the ocean to learn its mystic nature, and harness the crushing power of the sea. Warlock: The Fathomless. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. I’ve compiled all of 5e’s AoE spells in the table below. Each creature other than you in that area must make a Dexterity saving throw. Use Hallow to protect a closed space or camp from spawning creatures or enemy attacks, gaining a tactical advantage. E. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. You conjure up a wave of water that crashes down on an area within range. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. Waves of creatures enter the field at a certain trigger. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. Giger, and it's easily one of the most awesome monsters to appear in the pages of a D&D sourcebook. Tidal Wave. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. Separate Calculation is NOT Equal. These are all usable by Druids, Sorcerers, and Wizards. It does not move 'up to' 50ft. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. Finally, a new chapter in our transformation abilities. On a successful save, a. The creature must be within 5 feet of you when you cast this spell. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. Given this, it seems like a waste for it not to use Tidal Wave on its very first turn—and, in fact, the 66 points of expected damage it does to each creature affected by it , in aggregate, beggars the total 44 points of. Tidal Wave is a great spell when things are crowded on the battlefield. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Zephyr strike, advantage on one weapon attack roll to the caster. Half-Elf Mark Of Storm (E:RLW) If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits in the Player's Handbook. It's a third level spell, which means Clerics don't get it until level 5. Each creature in that area must make a Dexterity saving throw. So I’ve been wondering on this, if one were to make a D&D campaign in the world. On a failed save, a creature takes 2d10 bludgeoning damage and 2d10 cold damage and is knocked prone. We’ll touch on why in the next section. Blindness Deafness. Choose a point you can see on the ground within range. Components: V S M (a drop of water) Duration: Instantaneous. Bard, Sorcerer, Warlock, Wizard. The intent is that the orb will detonate and will likely rupture the bag from the inside, destroying it and causing the effect and items within to be sent to the Astral plane. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. Each creature in that area must make a Dexterity saving throw. A comprehensive list of all official Wizard spells for Fifth Edition. Ships from Germany. 持續時間: 立即. Flood. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. during the casting of the spell. It moves precisely 50ft and only 50ft. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. The artificer in the party suggested placing it in a bag of holding, in hopes to contain the resulting earthquake in the extradimensional space created by the bag. Attack rolls against the creature have advantage. Libris Mortis 5e - a 133 page supplement of undead content from. Transmutation cantrip. Mass remove effects. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Classes: Druid, Ranger, Sorcerer, Wizard. Leviathan legacy. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. Flood. You create a wall of fire on a solid surface within range. Watch. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Acid Resistance 5e. . Components: S. Tidal Wave. Tide, the waveblade. You conjure up a wave of water that crashes down on an area within range. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. Ice Storm. You can blind or deafen a foe. When you reach 14th level, your dominion over water is at it's most powerful. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. While the spell’s initial target area has to fit within a 5 foot cube, the simple shapes you can make notably do not. Shape Water+Water Walk. Pulse Wave. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a failed save, it pursues the course of action you described to the best of its ability. Freedom of the Waves. Tidal Wave (5e Spell) Waist-High Wave (5e Spell) Wave Fury (5e Equipment) Wave Lash (5e Spell) Wave of Obliteration (5e Spell) Wave of Time (5e Spell) Wavebreaker (5e Equipment) Waves of Exhaustion (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. Dust Devil. STR. While the gargoyle remains motionless, it. The section of the rules on targets makes clear that targeted. 你召喚出浪潮拍打距離之內的區域。. The wall is opaque and lasts for the duration. Faerie fire, advantage against all targets in a cube that fail their saving throw. When you expend the last charge, the trident returns to Poseidon. Xanathar's Guide to Everything has a section on this sort of scenario:. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to. Tidal Wave is a 3rd-level spell used to deal high damage while also knocking enemies prone. When the wall appears, each creature within its area must make a Strength saving throw. Note that there many other instances where this spell can't. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Challenge 1/4 (50 XP) Proficiency Bonus +2. . A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's. Once the direction is set, the tsunami cannot change course. My players don't know…DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. Each creature in that area must make a Dexterity saving throw. Listed on Apr 26, 2023Wave of Force. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. This is perfectly usable underwater. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. Fire Elementals have: Water Susceptibility. You conjure up a wave of water that crashes down on an area within range. Each creature in that area must make a Dexterity saving throw. On a hit, the target takes 1d10 piercing damage. The most significant change to the leviathan is a major simplification of its Tidal Wave action. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. g: steering the ship into the wave minimizes chance of damage. The area of affect is pretty large too. From the PHB, underwater combat places the attacker at a disadvantage if they aren't using certain weapons (dagger, trident, etc). The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. On a success, a creature takes half as. 潮湧 [Tidal Wave] XGE. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. Each creature in that cone must make a Constitution saving throw. That's before getting to the fluff, non-combat things about being able shape and control water and ice. 3rd-level conjuration. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) Duration: Yes Up to 1 hour. Tidal Wave is particularly effective in crowded encounters, as it can damage multiple foes simultaneously while creating a significant area of difficult terrain. (It’s likely higher because elementals are. You conjure up a wave of water that crashes down on an area within range. , swim 120 ft. Source: Dungeon Master's Guide. You conjure up a wave of water that crashes down on an area within range. Source: Xanathar's Guide to Everything. Choose a point you can see on the ground within range. Tidal wave: good for clearing rooms of enemies. Its statistics, other than its speed, are the same in each form. r/DnD • Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i. Tidal Wave (Recharge 6). Components: V, S, M (a strand of wet hair) Duration: Instantaneous. A tidal wave spell has a total area of 3000 cubic feet of water. A line of strong wind. Tidal Barrier. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. 5 at the end of the creature's next turn), or only 12. ). Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Tidal Wave - Recharge . In other words, if something isn't required to be magical or non-magical, it's. Until the spell ends, dim light fills the cylinder. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. Yes. At Higher Levels. Each creature in the elemental's space must make a DC 15 Strength saving throw. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot. Note that there many other instances where this spell can't. Gaseous Form. 5th-level transmutation. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. Components: V, S. You conjure up a wave of water that crashes down on an area within range. So, in the spells description, it says that it’s attack area can be “up to” 30 feet long, 10 feet wide and 10 feet tall. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. Featured on Meta We're rolling back the changes to the Acceptable Use Policy (AUP) Update: New Colors Launched. So Tidal Wave does count as running water. It can also speak with aquatic animals as if using a speak with animals. Spike Growth is best if you can cheese grate them through forced movement or grappling or whatever. Gather your party and venture forth!Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. Each creature in that area must make a Dexterity saving throw. Improve this question. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. It's the same reasoning as why Magic Missile is considered one of. ago • Edited 2 yr. I would side with the players on this one. Wave is a sentient magical item originally created to help spread the worship of a god of the ocean, but now it primarily seeks merely to avoid capture by Keraptis or anyone claiming to be Keraptis. The spell tidal wave says it can be in an area up to 30ft long and up to 10ft wide. , passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The ground in the area is covered with slick ice, making it difficult terrain. antimagic pulse in a 300-foot-radius sphere centered on yourself. Metamagic is an ability that allows sorcerers to manipulate spells they cast to better fit the situation. Thunderwave. The kuo-toa can breathe air and water. Freaking rats. In terms of damage and scope, it was one of the most powerful spells known in the Realms since Mystra's Ban in the Year of Sundered Webs, −339 DR. You create a wall of fire on a solid surface within range. Fire. Eragon3942. A creature caught in the wall can move by swimming. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The Dungeons & Dragons Players of Death Row. While submerged, the leviathan magically creates a wall of water centered on itself. Aug 23, 2023 - A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Slow. At Higher Levels. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. Duration: Instantaneous. Tidal Wave. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Wave Flows 30 ft. The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. The dog has advantage on Wisdom ( Perception) checks that rely on hearing or smell. 距離: 120英尺. If we assume a "large" fire elemental, by game-terms they take up 10x10x10 cubic ft (PHB 191). You conjure up a wave of water that crashes down on an area within range. Question about the tidal wave spell. Wand of Secrets. You conjure up a wave of water that crashes down on an area within range. The wall of water can rush forward up to 120 feet and any creature caught in the wave must succeed on a DC 15 Dexterity saving throw or take 4d8 bludgeoning damage, be pushed 15 feet. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. If a spell requires this distinction to be made it is stated as such in its description. Best. Also most of these spells last a long time. Range: 120 feet. Circle of the Ocean Spells Druid Level Spells 3rd mirror image, misty step 5th tidal wave, wall of water 7th control water, watery sphere 9th maelstrom, drown* Blessing of the Sea At 2nd level, your affinity to the sea grants you the ability to dwell within it. Wand of Secrets - DND 5th Edition. You could possibly also say that it does cold damage from the chill of the ocean. An Intelligence score of 16 is a +3 bonus. A wall of water springs into existence at a point you choose within range. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. Shape water affects water within a five foot cube. ALT. Magic Items. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. The sphere remains for the spell’s duration. Earth Tremor. School: Conjuration. Slippery. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. Tidal Wave - D&D 5E Spells Tidal Wave Description You conjure up a wave of water that crashes down on an area within range. Use wish to instantly cast Hallow, increasing its power and potentially turning the tide of battle. Examples of. You conjure up a wave of water that crashes down on an area within range. Wish. As a note, the Warlock Pact of the Blade sets a precedence for a created magical weapon to be considered magical, and could be used to support an argument that if magic creates it, it. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. A spell’s description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. Dexterity saving throw. At the end of each of its turns, the target can make a Constitution saving throw. , one target. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. A creature made of inorganic material such as. OS MAIL FOR GMAIL ACCOUNT SOFTWARE. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol. As an action on your turn, you can repeat the same effect or choose a different one. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. Aura of Vitality. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. this spell is overpowered. Each creature in the area must succeed on a Strength saving throw. On a failed save, a creature takes 4d8 bludgeoning. Advice and final thoughts. It does not specify a minimum area. So my question is, can you change the. Monster. A tidal wave spell has a total area of 3000 cubic feet of water. You cause a tremor in the ground in a 10-foot radius. Destructive Wave: A 5th-level Evocation available to Paladins. Advice and final thoughts. If you’ve been waiting to play a necromancer until you could summon undead pets into battle, that day has finally come. Cool Items. Pinterest. Fantasy Props. Tsunami. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. The spell ends if the creature drops to 0 hit points. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone In the Mists of Manivarsha. coach_veratu • 2 yr. Each creature within 30 feet of you must. Rorp Rorp. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Learn how to cast a tidal wave spell in D&D 5e, a level 3 conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Hit Points 328 (16d20 + 160) Speed 40 ft. , passive Perception 10. Grease. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). It’s usually as strong on average as upcasting a spell by at least 1 slot. If the target is prone, the triceratops can make one stomp attack against it as a bonus action. A wall of water springs into existence at a point you choose within range. Each creature in that area must make a Dexterity saving throw. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in that cone must make a Constitution saving throw. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. The suggested course of action can continue for the entire duration. Range: 120 feet. Druid Handbook: How to Build Your DnD 5e Druid – RPGBOT. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. Water spells in Dungeons & Dragons 5th Edition (D&D 5e) can have a significant impact on different campaign settings, offering unique opportunities and. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. Tidal Wave. Characters Any Concept / Any System. Senses Passive Perception 13. ago. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . Most spells have ranges expressed in feet. On a failed save, a creature takes 2d10 bludgeoning damage and 2d10 cold damage and is knocked prone. You conjure up a wave of water that crashes down on an area within range. The elemental can take 3 legendary actions, choosing from the options below. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. Daniel Danielson. They might be 5th level when they complete it, but starting it at 4th-level is by the book as intended. Now this been going through my head lately after seeing a battle map of Mondstadt, at least a portion of it the city. Spell Level: 3. Tsunami. long as in, left to right? it's 30 feet from base of wave to end point of where it crashes down, if I'm reading it right #WOTCstaff — (((Mike Mearls))) (@mikemearls) August 18, 2016 @ZaikyuSo, on a grid, the tidal wave would hit all. When the wall appears, each creature within its area must make a Dexterity saving throw. Level: 3; Casting time: 1 Action; Range: 120 feet; Components: V, S, M (a drop of water); Duration: Instantaneous; In the event that a tidal. You create a shard of ice and fling it at one creature within range. Tidal Wave. * - (a drop of water or a piece of ice) \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. As for spells, ice-based ones could fit too. On a failed save, a creature takes 6d10 bludgeoning damage, or. On a failed save, the creature takes 1d8 bludgeoning damage. You attempt to beguile a creature that you can see within range. You conjure up a wave of water that crashes down on an area within range. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. More importantly, your DM agreed, and its their opinion that matters. If you don't have that, I'd recommend Entangle. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Healing energy radiates from you in an aura with a 30-foot radius. Tidal Wave: Flash Flood Warning. Wave Echo Cave is intended for 4-5 4th-level characters. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D. Given that they have 102 hit points to begin with, a Tidal Wave spell. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. Part Two: Bandits 1 and 4 fail, but Bandits 2 and 3 Succeed. Druids of the Circle of Tides commune with the spirits of the ocean to learn its mystic nature, and harness the crushing power of the sea. The sphere spreads around corners, and its area is heavily obscured. Each creature in that area must make a Dexterity saving throw. It must succeed on a Wisdom saving throw or be charmed by you for the duration. 119), ships have a damage threshold that must be exceeded in order to deal damage, and they have an AC. Tidal Wave. When a creature enters the spell’s. Falling prone in DnD 5e is probably the least brutal condition (on its own). This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. Note: Apparently the free spell list on DND Beyond is piracy now per the mods autobot so I had to not link. The Fog Cloud spell description says: You create a 20-foot-radius sphere of fog centered on a point within range. I repeat, our big red creature moves 5 feet south. Slam (Costs 2 Actions). Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Each creature in that area must make a Dexterity saving throw. Tidal Wave. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. The feature lets them learn two of the 10 metamagic options at 3rd-Level, a third option at. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until the spell ends, the aura moves with you, centered on you. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. I ruled, that it had no special effect (aside from instantly killing. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. An incorporeal creature isn't affected. Tidal Wave (3rd) A bit iffy, but in the right circumstance, 30x10 area they all make dex saves, and if they fail, they take bludgeoning, and they're prone, and they take half if they save. Wish is the mightiest spell a mortal creature can cast. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened.